UnderSiege

UnderSiege was a year long group capstone project. The idea was to make a 2D/3D hybrid platformer about a mouse living in a Human castle’s walls currently being sieged.

I was mainly responsible for level design, boxing out the levels and implement assets from our programmer and artist. I also helped and implemented UI and Menu interactions. The story was also another aspect I really focused on. I wanted our games to have a reason as to why things were happening, and for players to feel more engaged while playing.

The game is currently on Itch.io at https://george-lovett.itch.io/undersiege

Level design process. I implemented textures from our artist and collaborated on the lighting throughout the levels.

I tried to make each level feel different based off the different factions of mice and rats living in the castle.

Intro and Exit cards help convey the story between levels.