
Sonic Air is a rhythm based game project. We used the bumper engine which gave us access to all the sonic assets.
For this project I worked solely on designing the level, while others worked on the music and sound effects for the objects. I wanted each object to be in beat with the music to make sense each time the player hit one. The level took about 30 hours of trial and error until I felt that the level and music were in sync enough to be satisfying to play and stay in beat,


For both rings I positioned them to rise and fall with the music.
Fun fact, this run through took me 3 hours before I as able to record a perfect run.