Unity RTS

RTS games were actually one of the first games I played, even though I barely understood the basics I still enjoyed them. With that I wanted to create a simple build in Unity showing the basics of a RTS. The project Includes movement, unit selection, attacking, camera movement, and unit stats.

Unit stats a based off which class or unit they are as show within the Inspector Window and Hierarchy. This way it allows me to add units easily just by placing them under whatever type they are.

Prefab for units, same for both enemy and player units. Gives the player an easy way to see Health and whether they are selected or not.