GMU Data Breach

Data Breach was a large collaborative project. We had around 25 people, working on art, sound, design, and programming in order to bring an idea to life.
I worked with the design team. Together we filled out documentation of how the game should look, sound, and feel, then handed these ideas off to each team. We were also tasked with QA testing helping the programmers find bugs and problems within the game.



I also took on the responsibly of Build Manager. Providing a new build each week for us to look over and evaluate what needed to be added and whether we were on schedule or not. This involved verfiy that the Source Tree was functioning properly and being sure to fix any problems, while recovering data that may be lost or misplaced.
You can find the game on Itch.Io at https://itch.io/queue/c/434331/george-mason-university-game410-class-projects?game_id=848926